![]() ![]() ![]() It’s a suitably gory way to provide visual feedback in a game that has always prided itself on doing away with a HUD. Flesh gives way to bone, which gives way to splinters before finally being dismembered altogether. Layered on top of this is the deformation system which shows enemies literally peeling away as Isaac deals damage to them. There are so many tiny details to take in that you can really get lost just by absorbing the art. The USG Ishimura looks and feels like a real place and one that’s actually been lived in by human beings. The art direction and design remain absolutely stellar too. The decade and change since the original have meant EA Motive could really go ham on lighting effects and throw every new trick in the book at players.įlickering lightbulbs, industrial torches, flames and more all weave together to create the rich foundation of lighting that Dead Space is built on. Like the original, lighting plays a huge role in setting the tone and creating a spooky atmosphere aboard the USG Ishimura. ![]() There were some occasions where the framerate would bottom out for no reason and once or twice there were some odd graphical bugs and glitches but for the most part, Dead Space is a visual treat. I played with all settings on Ultra and switched between performance and quality and (mostly) played for the duration without incident. ![]()
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